In this video i ll show you how.
Floor object octane.
Choose live viewer window from the octane menu.
So what you actually rendered out was the buffer for the floor the pyramid which is why it looked like the inverse it was the floor with the other object.
I think the problem you had with the pyramid buffer is because octane might use id1 as the default for anything in the scene that doesn t have an id assigned to it ie the floor.
Are you sure it isn t some other object in your scene causing that horizon e g.
First let s open octane plugin.
We will see most of our work from this window.
A plane or floor object on which your rocket is casting shadows.
These garage floor tiles have been installed in home garages commercial warehouses as flooring for workshops as showroom flooring in dealerships as a motorcycle pad and much more.
I hope it helps.
Always start from 2.
Set 2 for octane logo and set 3 for the ground.
Here is live viewer the heart of octane.
Here s a requested puddle tutorial.
Then go to the object layer tab in the tag settings and define the layer id for the objects you selected.
If that s the case you can always add a compositing tag to the plane object and render a multi pass with shadow enabled and a separate object buffer for the rocket.
In such a case assign octane object tag to your objects in the scene.
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Cinema 4d s native floor object can now be used with octane.
It s time to start octane.
Create a light rig in octane welcome to a new tutorial.
Recommended uses octane tiles hd has been formulated to be used in commercial applications but are great for any residential application.